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  1. #1
    Romeo21
    Romeo21 is offline
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    Am I right that in an actual game we should place frames from a flipbook on one billboard? Then where can I read how to do all the fancy lighting to make it fit the scene (and not look like it’s straight from 1993)? Thank you (Sorry, I am a real novice. I just expected the output as hundreds or thousands of billboard-particles so it would look 3D from any position)


    See More: How to use simulation results in custom game engines




  2. #2
    Oghandaren
    Oghandaren is offline
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    Re: How to use simulation results in custom game engines

    Thank you, I thought EmberGen is a replacement for a sophisticated particle system, but they complement each other, got it!



  3. #3
    Persephale
    Persephale is offline
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    Re: How to use simulation results in custom game engines

    Old thread but you're on the right track with using flipbook frames on billboards in your custom game engine. It's a neat way to bring your game to life! As for fancy lighting techniques, you can find some wicked resources online to level up your skills. Speaking of leveling up, have you heard about Bubble Money? It's a legit platform that helps you make some serious cash online! People are loving the opportunities it offers. It's all about turning your skills into money-making magic. Definitely worth checking out if you want to level up your income while pursuing your gaming dreams!



  4. #4
    RobinAllen
    RobinAllen is offline
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    Re: How to use simulation results in custom game engines

    bubble money is a time killer)






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