reply to discussion

Post a reply to the thread: MoiPal - life simulation MMO for mobile and web

Your Message

If you are already a member Click here to log in
 
  • :)
  • :heart:
  • :(
  • ;)
  • :p
  • :cool:
  • :rolleyes:
  • :ah:
  • :evil:
  • :flamemad:
  • :sad:
  • :laugh:
  • :D
  • :smart:
  • :blush:

Send Trackbacks to (Separate multiple URLs with spaces)

You may choose an icon for your message from this list

Additional Options

  • Will turn www.example.com into [URL]http://www.example.com[/URL].

  • If selected, :) will not be replaced with smile

Subscription

Topic Review (Newest First)

  • 06-25-2009, 03:13 PM
    SuperBasterd
    Quote Originally Posted by joaach View Post
    wall of text
    wouldnt it be convenient to post a LINK of some kind to what you are talking about?
  • 06-25-2009, 05:26 AM
    Valionis
    Yey!!
  • 06-05-2009, 11:24 PM
    daisy1985
    One of the issues that came out of the recent Virtual Worlds Forum in London is, rather sensibly -- how to categorize virtual worlds? It's clear there are a lot of players in the space, and not all of them are "true" virtual worlds -- in other words, 3D environments with an avatar. At her Wonderland blog, Alice Taylor muses on the different classifications that are emerging in the space, in the hopes of defining "camps" into which the broad offering at present can be currently defined.

    She correctly notes that 2 and 2.5-dimensional worlds are one of the most populous categories -- some of the largest, thriving and most widely known virtual worlds (Habbo, Club Penguin, BarbieGirls) fall into this category.

    Then, there are the realism-focused, 3D worlds, where as Alice says the avatars are "almost humanoid" -- In this camp we've got Second Life, HiPiHi, Kaneva, There.com and others. 3D worlds for business purposes are another camp, and finally, MMOs, which are less represented in the space because they've got a foot in the video game world, too.

    Other key facts Alice gleaned from the event: as Lord Puttnam pointed out, the issue of marketing to kids in virtual worlds will continue to be a tricky one, and both There and Second Life have said that the 50+ audience comprises their biggest users -- who'd have thought?
  • 08-15-2008, 06:02 AM
    amiro90
    kosssssssssss
  • 08-15-2008, 06:01 AM
    amiro90
    kirrrrrrrrr
  • 08-15-2008, 05:59 AM
    amiro90
    Quote Originally Posted by amiro90 View Post
    hmmmmmmm????
    waht ist this?
  • 08-15-2008, 05:59 AM
    amiro90
    hmmmmmmm????
  • 08-15-2008, 05:58 AM
    amiro90
    thank can here speak where german i cant good englsih
  • 08-15-2008, 12:55 AM
    joaach
    I wanted to write to you guys about our game, which is bringing life simulation to the MMO gaming level, with adventures and missions, and is playable on both mobile and web.

    MoiPal, is a free MMO game, which is played online without any download requirements, but it can also be played on a Java mobile phone.

    It has an avatar creation dress-up part in the beginning but it doesn't resemble Habbo Hotel, Stardoll or the other well known online games for girls. MoiPal's role model has been The Sims and old adventure games.

    Just like in The Sims, you take care of the human avatar, which in MoiPal is called the Pal, by feeding him and taking him to the toilet and then you send him of to do stuff in the City.

    So it's like Sims, you don't walk around town but the avatar does the stuff for you. Unlike Sims where the character just leaves to go to work, in MoiPal you have dozens of locations where to send the Pal.

    Later in the day, the player can come back to see that the Pal has returned from the City. The player is displayed a report on the things that happened to the Pal during the visit to the City.

    The Pal isn't just going to work but going on adventures. There is a mountain in the game where the Pal can go climbing. Then the Pal comes back and gives a report that he found some mysterious caves, but can't go further without some kindle, lantern or other illuminating item in the Pal's carry-around inventory, aka. pockets. In these adventures we have looked at old PC adventure games like the King's Quests series and LucasFilm's game Zak McKracken.

    The items in MoiPal vary from usable items to decorative items. There's food that the Pal can eat, candy from a candy store or fruits that can be grown in the Pal's indoor garden. There's posters that can be placed on walls and flowers to decorate shelves. The City contains several NPC (non-player characters) which require the Pal to have certain items collected before the player can unlock new adventures and missions in the City.

    We are very proud of our creation, it has combined many games that we like. Please try the game out.

    PS. The Java client is free to download!

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •